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Senior Tools Engineer

CD PROJEKT RED - Boston, MA

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Job Description

Company DescriptionTo create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!Job DescriptionCD PROJEKT RED seeks an experienced Senior Tools Engineer to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.Daily ResponsibilitiesLead the design and implementation of high-quality, maintainable C++ tools and workflows,primarily for Unreal Engine.Collaborate closely with cross-disciplinary teams to understand complex needs, propose effectivesolutions, and champion tools development dependently manage the full lifecycle of tool initiatives—from ideation and prioritization todeployment and ongoing support.Proactively provide ad hoc tools support, effectively balancing immediate needs against broaderdevelopment priorities without constant oversight.Evangelize tools best practices, advocating their strategic importance to productivity and qualityacross the organization.Objectively evaluate the impact of tools and workflows on project productivity to informprioritization decisions.Mentor and support junior and mid-level engineers, enhancing team capabilities.QualificationsExtensive experience writing production-level C++ code, with significant, demonstrable contributionsto complex, large-scale codebases on collaborative projects.Able to drive projects through their full lifecycle, from concept to deployment and maintenance.Proven ability to manage time and resources as part of balancing competing priorities.Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.Able to plan work according to priority, risk, and the need to deliver value incrementally.Nice to HavesExtensive experience with Unreal Engine or similar AAA game engines.Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.Previous mentorship or technical leadership experience in a game development context.Additional InformationThis job can be hybrid/in-office from Boston or fully remote from anywhere in USA or Canada.Health & Well-beingCompany paid medical healthcare (dental vision & mental).Paid Leave — 20 days of holiday for every team member per year (26 days after two years).No dress-code — we like to keep it casual.401K with employer matching.Gym Membership Reimbursement.Perks & Professional GrowthFlexible working hours.Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!Merch — regular chances to nab some cool swag!A welcome pack filled with goodies — to help you feel right at home once you join the team.Life in the OfficeDog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.If you've observed any irregularities in our recruitment process please clickhereto report them. #J-18808-Ljbffr

Created: 2025-09-17

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