Principal Technical Artist
Meta - Burlingame, CA
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Join to apply for the Principal Technical Artist role at Meta4 days ago Be among the first 25 applicantsJoin to apply for the Principal Technical Artist role at MetaGet AI-powered advice on this job and more exclusive features.This range is provided by Meta. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.Base pay range$181,000.00/yr - $250,000.00/yrOURO Interactive is Oculus Studio’s first in-house game studio dedicated exclusively to creating flagship games for Horizon Worlds. As a Principal Tech Artist for OURO Interactive, you’ll be at the forefront of shipping cross-platform VR/MR and mobile experiences for the ever-expanding Horizon metaverse.Principal Technical Artist Responsibilities:Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cyclesProvide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teamsMaintain and adhere to a consistent art style and ensure technical requirements for assets are enforcedOptimize environments to keep artistic fidelity as high as possible while maintaining performanceSupport the ingestion of finished art to the game engine, assisting in asset performance and validationCreate and maintain technical documentationTrain and mentor other artists to grow their technical skillsDevelop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimizationCollaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standardsSupport the content team in debugging issues with tools, assets, or framerateMinimum Qualifications:7+ years of professional experience as a Technical Artist shipping a major title in a relevant roleExperienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D artHighly proficient communication skills and capacity to act as an ambassador between Art, Design, and EngineeringExperience in shader languages (GLSL, ShaderLab, HLSL)Experience with Game engines such as Unity, Unreal, and creator-facing UGC toolsExperience creating scripts and plugins for DCC's using Python, etcWorking knowledge of Blender and Substance Designer+PainterExperience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creationUnderstanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lightingExperience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic qualityPreferred Qualifications:Experience working with TypeScript and ReactExperience working on and supporting User Generated ContentExperience in Mixed Reality or Mobile pipelinesExperience with integrating AI models, or working with pipelines that have introduced AI integrationC++ graphics programming experienceDemonstrated in-depth experience with real-time graphics pipelinesExperience working in pushing high visual fidelity content in limited hardwareExperience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etcAbout Meta:Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at .$181,000/year to $250,000/year + bonus + equity + benefitsIndividual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.Seniority levelSeniority levelNot ApplicableEmployment typeEmployment typeFull-timeJob functionJob functionDesign, Art/Creative, and Information TechnologyIndustriesTechnology, Information and InternetReferrals increase your chances of interviewing at Meta by 2xSign in to set job alerts for “Technical Artist” roles.Technical Artist - Language & Prompt SystemsSan Francisco, CA $150,000.00-$283,000.00 2 weeks agoSan Francisco, CA $171,000.00-$209,000.00 2 weeks agoSan Francisco, CA $125,000.00-$249,998.00 3 days agoSan Francisco, CA $150,000.00-$200,000.00 3 weeks agoSoftware Engineer, AI Platform - New GradMountain View, CA $145,000.00-$170,000.00 1 week agoMountain View, CA $44.00-$63.00 2 weeks agoMountain View, CA $145,000.00-$170,000.00 1 week agoJunior QA Engineer - Awesome Recent Grad OpportunityTechnical Artist | Wearables Product CreativeSoftware Test Engineer, Pixel Cross-Device ExperiencesMountain View, CA $102,000.00-$146,000.00 1 week agoSan Francisco, CA $200,000.00-$250,000.00 3 days agoFounding Engineer ($140k-$220k, 1% to 2%)San Francisco, CA $130,000.00-$238,000.00 2 weeks agoSoftware Engineer, Frontend (All Levels)Sunnyvale, CA $117,000.00-$234,000.00 3 days agoSan Mateo, CA $130,000.00-$150,000.00 2 weeks agoWe’re unlocking community knowledge in a new way. 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Created: 2025-09-17