Expert Software Engineer, Graphics - Raven Software (...
Activision - Santa Monica, CA
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Job Title:Expert Software Engineer, Graphics - Raven Software (Remote)Requisition ID:R024664Job Description:Your MissionAs an Expert Graphics Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. You will collaborate with passionate graphics engineers across all our studios. You will define and shape our graphics technology to keep Call of Duty on the visual cutting-edge.You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.This position is eligible for remote workWhat you bring to the tableThe video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:Develop, modify, optimize, and debug rendering engine systemsDeploy, evaluate performance, and test software on all supported platformsCommunicate features and development with production, engineering, design, and art teamsParticipate in the performance and code review processContribute to the design and roadmap of industry-leading AAA graphics engine technologyCollaboration and co-development with other engineering and art teamsReport to the Lead Graphics EngineerPlayer ProfileMinimum Requirements:Experience8+ years of experience working in the game industry or related fieldExperience developing and optimizing graphics systemsUnderstanding of computer architecture, GPUs, multithreading, and memory systemsStrong programming background in C/C++Experience writing shaders (HLSL or equivalent)Development experience with a current generation platform (console, PC, and/or mobile)Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)Solid debugging and profiling skills on both the CPU and GPUStrong background in 3D mathKnowledge & SkillsBachelor's degree in a Computer Science, Engineering, or Math related fieldDemonstrated ability to write efficient, readable, and reliable codeKey AttributesProven ability to collaborate, coordinate, communicate and support other team membersCreative, motivated, focused, passionate, results-orientedPassion for games and graphics technologyExtra Points:ExperienceExperience with GPU ComputeFamiliarity with physically based rendering/lighting and/or raytracingKnowledge & SkillsDemonstrated work with modern consoles, profilers and toolchainsKey AttributesBackground in collaborating and iterating with artists on graphics features #J-18808-Ljbffr
Created: 2025-09-27