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3D Artist 4

Bucher & Christian Consulting, Inc. dba BCforward - Redmond, WA

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Job Description

BCforward is currently seeking a highly motivated 3D Artist 4 Professional Job for an opportunity at Redmond WA 98052 Onsite 5 days a weekPosition Title: 3D Artist 4Location: Redmond WA 98052 Onsite 5 days a weekAnticipated Start Date: ASAPPlease note this is the target date and it is subject to change. BCforward will send official notice ahead of a confirmed start date.Expected Duration: Contract of 12 Months and possibility of extension (M-F 40 hours a week)Job Type: Contract and OnsitePay Range: $48 - $52/hr. on w2Please note that actual compensation may vary within this range due to factors such as location, experience, and job responsibilities, and does not encompass additional non-standard compensation (e.g., benefits, paid time off, per diem, etc.).Top Skills: Concept Art Fundamentals - Minimum 5 years of experience with composition, lighting, and design principles to create high-quality visual assets. Development Tool Proficiency - Minimum 3-5 years of experience using tools such as Unreal Engine, Blender, and Photoshop for game asset creation. Collaboration & Communication Skills - Strong ability to work within a team environment and coordinate effectively across art and development teams (experience level typically demonstrated through 5+ years in similar roles). Disqualifiers: Candidates unwilling to work onsite, lack of portfolio, or experience limited to non-relevant genres (e.g., Pixar-style games) The ideal candidate has 5+ years of concept art experience, strong artistic fundamentals (composition, lighting, design), and proven ability to work in FPS or sci-fi game genres. They should be proficient with tools like Unreal Engine, Blender, and Photoshop, have excellent collaboration skills, and present a well-curated, easily accessible portfolio showcasing top work and problem-solving ability. PORTFOLIO links must be attached with each submittal. Sponsor is looking for portfolios with concept work - hard surface examples: sci fi examples, vehicles, props, crates- NOT 3D ART.Job Description:Summary: Looking for a sharp eye and a deft hand to help breathe a fresh vision into a new Halo experience. Teamwork, innovation, attention-to-detail, and unbridled passion are characteristics we look for in all our artists. If you are a top talent looking for an exciting, high-profile project to challenge you, this is where you need to be. The Concept Artist is central in establishing the overall vision of the universe, working with the Lead Concept Artist to create imagery that will communicate the visual experience, excite the team, and help blueprint all the aspects of the game for content authoring. He/she should bring a world class understanding of composition and color, a strong ability to render exciting industrial design, and a firm grasp of the practical aspects of content creation.Job Responsibilities: Work closely with the Art Director, Lead Concept Artist, and other Artists to define the look of the project, from global 'broad stroke vision' and mood to its specific, individual pieces. Develop and maintain a strong understanding of the game universe and the constraints of technology. Be proactive about seeking feedback and communication with the Art Director and other relevant departments. Create orthographic (construction) drawings for environments, props, characters, vehicles, and weapons. Assist the Art Director, Lead Concept Artist, and other Senior Concept Artists in providing studio feedback during the course of production. Participate in regular team meetings.Qualifications: A bachelor's degree or diploma with an emphasis on Art. Shipped at least one AAA game title. An outstanding grasp oTo view the full job description,

Created: 2026-01-15

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