Assistant Professor of Game Design
MSCCN - Wichita, KS
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This job was posted by : For moreinformation, please see: SummaryTeach courses at the undergraduate and graduate levels using variousinstructional deliveries (e.g., traditional (face-to-face), hybrid, andfully online). To foster applied learning into the course design andengage with industry and local business community applied projects. Toadvance knowledge through scholarly activities (e.g., active involvementin committees, student mentorship, recruitment and retention initiative,outreach activities, etc.)Essential FunctionsMeet expectations for research, teaching, and service as set forth bythe department and college.Job DutiesOur new colleague will teach in a range of areas such as EnvironmentArt, Tech Art, Tools Development, or Game Design. This position alsosupervises practicum students in game design, and work with colleagueson curricular and school initiatives aligned with the field of gamedesign.Required Education and Experience:- Terminal degree in direct field- Teaching experienceFaculty Requirements- MFA in Game Design or related field (must have completed terminal degree by time of application).- Professional experience in the field.- Professional experience in environment art, technical art, game design or game tools development.- Willingness to accommodate a variety of learning styles and strategies in instructional delivery and learning activities, including online and blended learning, flexible teaching methods, and applied learning approaches.Knowledge, Skills and Abilities:- Ability to use and teach industry standard software.- Proficiency with Unreal Engine and related pipelines for asset integration and optimization- Excellent oral and written communication skills.- Demonstrated ability to teach undergraduate courses in game design.Preferred Qualifications:- Experience with 3D modeling, texturing, lighting, and rendering tools (e.g., Maya, Blender, Substance Painter, ZBrush).- 3+ years' professional experience in the field- Knowledge of scripting/programming for games (Python, C#, Blueprint, or similar).- Experience collaborating on interdisciplinary projects involving animation, filmmaking, or audio production.- Record of creative scholarship or industry projects in game design with regional, national, or international impact.- Experience teaching or mentoring students in applied learning environments, including team-based or project-driven coursework. Familiarity with emerging areas of game design, such as AR/VR, XR, interactive storytelling, or procedural content generation.Additional Information:REQUIRED APPLICATION MATERIALS:Cover Letter/Letter of ApplicationTeaching PhilosophyPortfolio of Creative and/or Scholarly Work (URL): include up to 15examples of your artistic, creative, or scholarly achievements.For more information, contact Brian Foster, Assistant Educator of GameDesign, Chair, Game Design Search Committee, Physical Requirements:Ability to remain in a stationary position ?? Frequent 60-90%; Abilityto operate a computer and other office equipment including but notlimited to phone, printers, copiers, and calculators ?? Frequent 60-90?ditional Physical Requirement:
Created: 2026-02-06