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Software Graphics Engineer

Meta - San Francisco, CA

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Job Description

Summary: Meta is seeking skilled engineers to join our team and contribute to the development of graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in authoring high-quality, performant, and maintainable code will be essential in delivering industry leading products video editing and effects spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success. Required Skills: Software Graphics Engineer Responsibilities: 1. Develop graphics frameworks, algorithms, and tools to maximize quality and performance 2. Collaborate with cross-functional teams across Meta to create real-time rendering architecture 3. Build tools and pipelines for generating realistic synthetic images and digital representations 4. Enable high-fidelity experiences through remote compute solutions on smaller devices 5. Document and support graphics features 6. Partner closely with various infra, runtime, technical artist, and product teams to deliver innovation into products 7. Build platforms for cloud-streamed games and rendering subsystems for various platforms 8. Experience with object-oriented and component-based design experience Minimum Qualifications: Minimum Qualifications: 9. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience 10. 7+ years software development experience in industry settings or PhD with 4+ years of experience 11. 3+ years of graphics software engineering experience 12. Experience with C/C++ programming Preferred Qualifications: Preferred Qualifications: 13. Knowledge of mobile GPU architectures 14. Experience with HDR, color spaces, color grading techniques, lighting, effects 15. Experience with shaders (OpenGL, Metal, Vulkan) 16. Experience optimizing for media rendering on mobile devices (memory management, hardware buffers, knowledge of codecs/transcoding techniques) 17. Experience developing mobile and desktop applications (iOS, Android, MacOS) 18. Experience developing authoring tool (IDE) for shader/effect creation 19. Experience with Computer Vision Machine Learning (CVML), masks, cutouts, face/body tracking, etc Public Compensation: $88.46/hour to $257,000/year + bonus + equity + benefits Industry: Internet Equal Opportunity: Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at .

Created: 2026-02-19

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