Software Engineer, Cross-Platform Material
Google - San Francisco, CA
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Software Engineer, Cross-Platform Material _corporate_fare_ Google _place_ San Francisco, CA, USA Advanced Experience owning outcomes and decision making, solving ambiguous problems and influencing stakeholders; deep expertise in domain. _info_outline_ XApplicants in San Francisco: Qualified applications with arrest or conviction records will be considered for employment in accordance with the San Francisco Fair Chance Ordinance for Employers and the California Fair Chance Act. Minimum qualifications: + Bacheloru2019s degree or equivalent practical experience + 8 years of experience as a Front-end Software Developer. + Experience writing shaders in multiple dialects, including Android AGSL (Android Graphics Shading Language), iOS Metal Shader Language, and Web GLSL/WebGL. Preferred qualifications: + Knowledge of various General Ledger (GL) dialects and rendering pipelines to ensure fidelity and performance across hardware. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to manage information at a massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Googleu2019s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward. With your technical expertise you will manage project priorities, deadlines, and deliverables. You will design, develop, test, deploy, maintain, and enhance software solutions. As a part of the Google Design Platform (GDP) team, you will bring highly specialized expertise in shader technology to support Project Borealis, an AI-first update to Material Design that leverages enhanced platform capabilities, specifically Shaders, to deliver a rich, high-fidelity user experience. As a part of this initiative, you will fill a critical expertise gap by focusing on the development and optimization of shader-based animations across multiple platforms.The Core team builds the technical foundation behind Googleu2019s flagship products. We are owners and advocates for the underlying design elements, developer platforms, product components, and infrastructure at Google. These are the essential building blocks for excellent, safe, and coherent experiences for our users and drive the pace of innovation for every developer. We look across Googleu2019s products to build central solutions, break down technical barriers and strengthen existing systems. As the Core team, we have a mandate and a unique opportunity to impact important technical decisions across the company. The US base salary range for this full-time position is $207,000-$300,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more aboutbenefits at Google (. Responsibilities + Prototype and design desired treatments and
Created: 2026-05-02